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Game Design!
What i did
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Designed and built a complete game experience from concept to final polish
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Developed in Unity using Autodesk Maya, Blender, and Adobe Photoshop
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Shaped environments from early blockouts to refined, production-ready worlds
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Iterated through multiple layout tests to enhance flow and player engagement
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Designed gameplay layers to guide intuitive exploration and interaction
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Delivered a cohesive final environment with high-quality assets and seamless UX
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Modeled a modular building kit—the core space where gameplay unfolds
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Crafted textures and visual identity to support immersion and clarity
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